SCIENCE goes virtual

Siti Aisah (left) delivering her speech to participants.

KUCHING: Sarawak Energy (SEB) continues to power young minds in Sarawak through its 2020 edition of Sarawak Community Innovation Engineering Competition Exhibition (SCIENCE) on Saturday, held virtually for the first time via gaming platform Minecraft due to the Covid-19 pandemic.

The annual event was joined by 22 teams from six primary and 12 secondary schools from Kuching and Miri — a total of over 70 young minds participated in various associated challenges and competitions.

This year’s event, themed ‘Education in the New Normal’, included a science and robotics carnival and a Science, Technology, Engineering, and Mathematics (STEM) project showcase set in a three-dimensional virtual Borneo Conventional Centre Kuching (BCCK).

Organised by The Learning Curve and sponsored by SEB, SCIENCE targets creative young people with an interest in science and mechanics while also aiming to encourage interest and innovative thinking in STEM.

Sarawak Energy senior vice president for Corporate Services, Siti Aisah Adenan, officiated at the prize-giving ceremony at the end of the event, accompanied by Sarawak Energy’s general manager for Corporate Communication, Peing Tajang, and The Learning Curve co-founder Kenneth Chai.

She was also given a guided tour of the Minecraft world developed by the organiser and students, where she had the opportunity to interact with the students during the judging session.

Siti Aisah delivering her speech.

“This year’s theme is a fitting one as all of us have had to adapt our lives to the restrictions caused by Covid-19, and most of you here have had to adjust your daily routines to include more online interactions.”

“I encourage everyone here to cultivate an interest in science and engineering — it will help you to make sense of the world around you and make it work for you,” she said in her speech.

Siti said SEB was powering young minds through its various initiatives, focusing on education and youths, in line with the company’s social investment pillars.

Siti Aisah (right) and Chai (left) presenting a prize to one of the winners.

Meanwhile, Kenneth Chai, co-founder of The Learning Curve, said SCIENCE will remain as an annual community science fair.

“It will continue to act as a platform for educators to reach out and promote the importance and excitement of science and technology for young students to showcase their talents,” he said.

This year’s virtual event challenged the participants to showcase their Redstone and Science Lab through the gaming platform Minecraft, with the judging divided into two categories — Primary School and Secondary School.

Under the Primary School category, SJK (C) Stampin with their project ‘Dancing Floor’ won the first prize of RM500, followed by first runner-up SJK (C) Chung Hua No 4 with their project ‘Dance Floor’ winning RM300.

Tunku Putra HELP Primary School with their project ‘Escape Room’ placed as second runner-up, earning them RM200.

For the Secondary School category, SMK Batu Lintang won first place for their project ‘Mission to Mars’, receiving RM700.

This was followed by SMK Datuk Patinggi Haji Abdul Gapor for their project ‘TNT Mining Contraption’ with a prize of RM500 and then SMK Green Road for their project ‘Item Sorter’ with a prize of RM300.

Students were also competing in the Agent Race and Agent Maze categories, won by SMK Datuk Patinggi Haji Abdul Gapor and Tunku Putra HELP International School respectively, where participants navigated their virtual robots on a race track through a 3D maze.

SCIENCE 2020 by Sarawak Energy, Powering Young Minds, taking place in Minecraft.